ELA

Swat the Doodle-Fly: Sight Words

Time Required: Two 45-60 minute sessions
Skill Level: Beginner
Recommended Grades: K to 2nd

In this lesson, students will use the 3Doodler to create fly swatters and a fly for a sight word game. These doodles will be used to swat sight words, developing word recognition, speed, accuracy, and confidence in recognizing and reading sight words aloud. *Use grade-appropriate sight words for this lesson. Reference the sight words from the Dolch Sight Word Website.

Note: Any links outside of the3doodler.com are optional resources. We can’t ensure their upkeep or accuracy.

Knowledge

Students have
  • had practice reading the sight words used in this lesson.

  • had practice using the 3Doodler to draw lines, shapes and fill in shapes.

Objectives

Students will
  • create a tactile system for recognizing, swatting and reading sight words.

  • doodle a fly-swatter and fly with a 3Doodler using pre-made stencils.

  • play a game in which the object is to be the first to recognize and read a selected sight word.

Materials

Students will need

Lesson Plan

Instructions

Step 1 - PREPARATION

Precut Dolch Sight Word Flies for each group and laminate them. Add a female velcro square to the front each card.

Step 2

Whole group: Review the sight word list with students using the precut and laminated Dolch Sight Word Flies. Challenge students to call out each word as quickly as possible.

Step 3

Share the goal: During this session, students will be divided into groups of 2 to play the Doodle-Fly Sight Word Game. Each group will doodle two swatters and one fly.

Step 4

Demonstrate how to doodle the Doodle-Fly and swatters with your 3Doodler.
*See Tips in the Appendix

Step 5

Hand out Dolch Sight Word Flies.
*Optional: Students may doodle over the word on each card.

Step 6

Hand out 3Doodlers for students to doodle the fly swatters and the Doodle-Fly. Circle to assist as students work.

*It is a good idea to have another aid or parent-helper on hand during this phase of instruction. This can also be accomplished in small groups as a center.

Step 7

Whole group: Demonstrate how to play the game. Add a small male velcro square to the fly swatter. The first student to swat the correct Dolch Sight Word that the teacher reads aloud (and say the word aloud as they swat it) wins that round.

Step 8 - ALTERNATE METHOD

One student places the Doodle-Fly on a Dolch Sight Word Fly Card and the other player must quickly swat and read the word.

Wrap Up

Have pairs play the same game with the whole group. Students sit in a circle on the carpet. Teacher places multiple sets of Dolch Sight Word Flies around the inside of the circle. Pairs take turns swatting and saying words. Share Doodle-Flies, swatters, and cards on Twitter. @3Doodler #3DoodlerEDU

Assessment

The teacher will assess the students by watching and listening as students search for and read their sight words during small and whole group instruction.

Possible Extensions

  • Students write and doodle their own sight word fly cards with words about their favorite sport or hobby and play again.

  • Students create a poem about the Doodle-Fly using sight words from the game.

Resources

For larger areas like the wings, section into smaller, more manageable segments to fill, as seen here here.

Vocabulary

  • antonym - a word opposite in meaning to another.

  • art - the quality, production, expression, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance.

  • categorize - to arrange in categories or classes; classify.

  • collaboration - to work jointly with others or together especially in an intellectual endeavor.

  • creative thinking - a way of looking at problems or situations from a fresh and imaginative perspective.

  • design - to prepare the preliminary sketch or the plans (for a work to be executed), especially to plan the form and structure of an object, building, bridge, etc...

  • drawing - the art or technique of representing an object or outlining a figure, plan, or sketch by means of lines.

  • language arts - the subjects (such as reading, spelling, literature, and composition) that aim at developing the student's comprehension and capacity for use of written and oral language.

  • literacy - the quality or state of being literate.

  • problem-solving - the process or act of finding a solution to a problem.

  • sight words - commonly used words that young children are encouraged to memorize as a whole by sight, so that they can automatically recognize these words in print without having to use any strategies to decode.

  • synonym - a word having the same or nearly the same meaning as another in the language, as happy, joyful, elated. A dictionary of synonyms and antonyms (or opposites), such as Thesaurus.com, is called a thesaurus.

  • vocabulary - the stock of words used by or known to a particular people or group of persons.

Educational Standards

Common Core
Foundational Skills

Read common high-frequency words by sight (e.g., the, of, to, you, she, my, is, are, do, does).

In This Lesson

Students will recognize and read sight words during the fly swatter game.

Common Core
CCSS.ELA-LITERACY.RF.2.4

Read with sufficient accuracy and fluency to support comprehension.

In This Lesson

Students will recognize and read sight words with accuracy during the fly swatter game.

CS Teachers
1A-A-3-5

Decompose (break down) a larger problem into smaller sub-problems with teacher guidance or independently.

In This Lesson

Students will break down the process of practicing sight words by doodling them and then playing a related game.

ISTE
1C

Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

In This Lesson

Students will use a 3Doodler to create tactile accessories to practice sight word recognition.

ISTE
6B

Create original works or responsibly repurpose or remix digital resources into new creations.

In This Lesson

Students will doodle their own sight words cards in the extension activity.

ISTE
7A

Use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.

In This Lesson

Students will confer with a partner throughout the design and game process.

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